#include "cinder/app/AppBasic.h" #include "cinder/dx/dx.h" #include using namespace ci; using namespace ci::app; class MyApp:public AppBasic { std::vector< Vec2f > points; public: void mouseDrag( MouseEvent e ) { points.push_back( e.getPos() ); } void draw() { dx::clear( Color( 0.1f, 0.1f, 0.15f ) ); dx::color( 1.0f, 0.5f, 0.25f ); dx::begin( GL_LINE_STRIP ); for( auto& e: points ) dx::vertex( e ); dx::end(); } }; CINDER_APP_BASIC( MyApp, RendererDx )